Gold, Greed, and Guilds: How NWN Persistent Worlds Built Real Economies Before MMOs Figured It Out
Long before World of Warcraft had auction houses and EVE Online became a economics thesis waiting to happen, Neverwinter Nights persistent worlds were already running surprisingly sophisticated player-driven economies. We dug into how server admins balance inflation, craft meaningful gold sinks, and keep trade feeling alive — and what modern MMOs still haven't figured out.